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A cloud vendor that doesn’t serve coffee isn’t a good cosplayer. At ChinaJoy 2017 (Aug 2–5, SNIEC), Tencent Cloud built a Cloud Café at the entrance for three days of cloud games, voice/live demos and tech salons—showcasing cloud gaming, GME, mini-game battle engine, GAAP, game security and mini-program cloud.
Cloud gaming debuted with WeGame titles (Blade & Soul-style Moonlight Blade, Chinese Parents, Three Kingdoms Kill, Iron Armored Heroes) playable with no install. GME deep-optimizes 3D voice for social/MOBA/MMO/FPS (e.g. PUBG Mobile squads). GAAP’s global tunnels cut latency for worldwide concurrent play. Security and more round out the stack for half of China’s game clients and overseas launches.
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